Skill - Knight(Commander)
Commander
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Acquisition Lv Cooltime Description 50 10 Increasing your defense for a while. -

Acquisition Lv Cooltime Description 58 50 Pushing away the enemy with the shield.One who gets pushed become faint for a short amount of time.Requires a shield. -

Acquisition Lv Cooltime Description 55 7 Attacks all nearby enemies with a large swing. -

Acquisition Lv Cooltime Description 51 10 Increasing group members defense. Its effectiveness disappears if another chant is used. -

Acquisition Lv Cooltime Description 54 10 Increase On Target Point of all member of group. Effectiveness disappears when other chant is used. -

Acquisition Lv Cooltime Description 58 10 Increase the Max Attack Point of all member of group. Effectiveness disappears when other chant is used. -

Acquisition Lv Cooltime Description 62 12 Deals damage to the target and nearby enemies. -

Acquisition Lv Cooltime Description 65 600 Revive one who is unable to fightwith minimum health point.#It cant be used on monsters & Hell. -

Acquisition Lv Cooltime Description 51 Attack power is increased. -

Acquisition Lv Cooltime Description 62 Critical Rate is increased. -

Acquisition Lv Cooltime Description 67 Critical Damage is increased.