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      • Notice of Direction after balance update
      • 03-24-2023
      • Hello Kalonline Players

        We are well aware that the environment that has changed through this large-scale balance update has caused a lot of confusion to our customers.
        Im really sorry that I couldnt find enough explanation and understanding.

        However, Kalonline needed changes to go further in the future.

        Fast level jumping and a structure where only strong skills can be played, all areas are filled with auto players
        The lower monsters were becoming a simple, non-discriminatory game that could be killed without taking any damage.

        This is not Kalonline.

        It is an MMORPG where you level up, get equipment, develop skills, grow step by step, and aim for the best through new experiences.

        So, it was not possible to maintain the existing balance to continue the new content.

        To prevent customer confusion, from September 6 to December 16, 2022
        We ran a public test server and updated iteratively based on feedback.

        However, I admit that there are still many shortcomings.

        Therefore, all valuable opinions received through the customer center are checked without omission, and improvement measures are being prepared.


        [Hunting difficulty issue]
        Monster stats have been changed based on level to eradicate auto play, which used only skills without equipment or accessories.

        But now you need all 4 things (Equipment + Ability + Passive Skill + Active Skill Level) for a smooth hunt.

        We know you are struggling in a space where you used to play enough due to the sudden change.

        We constantly monitor the play patterns of our customers, the growth of experience points, and the increase and decrease of monsters by distribution, and we are adjusting the difficulty level to find a compromise.

        First of all, we plan to reduce monster attack power and increase/add potion recovery next week.
        We will do our best to set the difficulty level for each hunting ground as soon as possible.
        (Related information will be announced through a separate notice)


        [Guarantee the value of equipment items]
        Currently, the highest rated gear in-game is the G100.

        G90 grade is required to make G100 grade, and G90 grade is currently the highest grade item available as a finished product.

        Changes in emissions have begun with lower-grade equipment, and we plan to improve them so that you can acquire and strengthen items in various ways.

        In addition, if you use the G100 equipment succession system being prepared for Season 2 in 2023, you can equip the equipment you used and
        It inherits stats, enables additional growth with distinctive features, and can be strengthened and exchanged at any time once removed, so equipment is not consumed.


        [Additional Combat Support]
        Various accessories and Ancient Animals can help improve difficulty by increasing their impact on battles.

        In the case of Ancient Animal, through renewal, it is changed to a system that can be used directly in battle rather than just giving stats as before.

        It will be a system that can be used strategically in all battles and aim for a reversal.

        Accessories will be available in new areas and new rewards.


        [Item creation/combination]
        The item combination system is a system that was created in the past and is in the direction of improvement.

        The difficulty level will be maintained, and it will be improved with a simpler combination method and support for attribute stone changes.

        Before that, we will first apply the Mix Item stat adjustment, which has many issues.

        The equipment crafting system, which can acquire equipment with certainty, requires the amount of money required
        We are aware of the parts that do not match reality, and we plan to improve the amount of required materials and letters in the future.


        [Family System]
        Among the stats acquired through the Family System, we are preparing to increase the stats of the parts that differ from before the update.

        We will prepare for that part to be corrected as quickly as possible.


        [skill]
        Skills are no longer a fixed factor.
        It can be changed at any time through updates in consideration of equity between jobs, character characteristics, and utilization.

        In this process, we will actively reflect and coordinate the opinions of our customers.

        A new awakening that will appear in a new hunting ground next season adds new characteristics.
        Exclusive skills for PvP and PvE and passives for each class will be applied.


        In addition, we are developing additional missions to support the purpose and growth of each level, and rare monsters with high efficiency are added in the Hondel area.

        We would like to express our gratitude and respect to our customers who are playing while understanding and adapting to the situation of the balance change.

        We are also preparing an event that provides various grades of equipment and accessories for support, so please give us a little more strength.

        We will try to stabilize and make Cal Online fun as soon as possible.
        We will always listen to your opinions through the customer center.

        Thank you.